House Rules

House Rules

Common rules every host should set

4 min readHosting Tips

Settle the Arguments Before They Start

Every poker game has that moment: someone makes a weird bet, someone else claims it's not allowed, and suddenly you're googling "are string bets legal?" at 11 PM while everyone argues. House rules exist to prevent this chaos. Establish them before the first hand, enforce them consistently, and your game will run smoothly. Here are the common debates and how to settle them.

The Big Five House Rules

![Dealer button on felt](/images/learn/inline/house-rules-dealer-button.png)

1. String Bets (NOT ALLOWED)

What it is: Putting chips in the pot in multiple motions without verbally declaring your action.

Example of a string bet:
Player puts in $5, then reaches back for more chips and adds another $10.

Why it's illegal: It's angle-shooting. The player watches opponents' reactions to the first $5 before deciding to raise.

How to enforce:

  • Verbal declaration overrides: If you say "raise to $20," you can put chips in multiple motions.

  • One motion rule: If you don't verbally declare, all chips must go in ONE motion.

  • If a string bet occurs: Only the first amount counts. The extra chips go back to the player.
  • Correct ways to bet:
    ✅ "Raise to twenty" (then put in any amount in any motion)
    ✅ Put all chips in one forward motion (no verbal needed)
    ❌ Put $5 in, pause, then add $15 more (STRING BET)

    2. Showing Cards (House Decides)

    There are three common policies:

    Option A: Show One, Show All
    If you show your cards to one player, you must show all players at the table. This prevents collusion and unfair information sharing.

    Option B: Winner's Choice
    The winner of the pot can choose whether to show or muck (fold without showing). If you're called, you must show. If everyone folds to you, it's your choice.

    Option C: Losing Hands Can Muck
    If you're called and lose, you can muck your hand without showing. Only the winner must show.

    Recommendation: Use Option B (Winner's Choice) for friendly home games. It rewards good players who want to hide their strategy while keeping the game honest.

    3. Rabbit Hunting (Usually Not Allowed)

    What it is: After a hand ends, asking to see what cards would have come on the turn/river.

    Example: Everyone folds on the flop. One player asks, "What would the turn have been?"

    Arguments for allowing it:

  • It's fun and social

  • No competitive advantage (hand is over)
  • Arguments against:

  • Slows down the game

  • Reveals information about the deck

  • Unprofessional
  • Recommendation: Allow rabbit hunting in ultra-casual games, ban it in serious games. Compromise: allow it once per hour as a fun novelty.

    4. Misdeals (Clear Standards)

    What counts as a misdeal?

  • Exposed card during deal: If one card is accidentally exposed, replace it with the next card. If two or more cards are exposed, redeal.

  • Wrong number of cards dealt: If a player is dealt the wrong number of hole cards and action hasn't started, redeal. If action has started, tough luck.

  • Dealer deals out of order: If caught before community cards are dealt, redeal. If caught after, play on.
  • Golden rule: If betting has started and chips are in the pot, you can't redeal unless the mistake is catastrophic (like someone being dealt 5 cards instead of 2).

    5. Splashing the Pot (Bad Etiquette)

    What it is: Tossing your chips into the center pile instead of placing them neatly in front of you.

    Why it's bad: Makes it impossible to verify the bet amount. Angle shooters use this to short the pot.

    Proper betting:

  • Place your chips in a neat stack in front of you, separate from the main pot

  • Once everyone has called and the betting round is over, the dealer pushes all chips to the center
  • Enforcement: Warn once, then penalize repeat offenders (skip their big blind, sit out a hand).

    Secondary House Rules

    All-In Rules and Side Pots

    If a player goes all-in for less than the full bet:

  • They can only win the main pot (their all-in amount x number of callers)

  • Remaining players compete for the side pot with their additional bets

  • If the all-in player has the best hand, they win the main pot but not the side pot
  • Example:

  • Player A: all-in for $20

  • Player B: calls $50 total

  • Player C: calls $50 total
  • Main pot: $60 (A's $20 + B's $20 + C's $20)
    Side pot: $60 (B's $30 + C's $30)

    Player A can only win the main pot, even with the best hand.

    Disconnects and Absent Players (for Online/Hybrid Games)

    If a player disconnects mid-hand:

  • Their hand is live, but they're auto-checked or auto-folded

  • They have 60 seconds to reconnect before being sat out
  • If a player is absent when their turn comes:

  • Auto-fold after 30 seconds (cash game)

  • Auto-fold immediately (tournament)
  • English-Only at the Table (Recommended for Serious Games)

    Requiring English-only (or your group's common language) prevents collusion. Players can't secretly discuss hands in another language.

    Exception: Casual banter and trash talk in any language is fine between hands.

    No Phones During Active Hands

    If you're in a hand (haven't folded), no phone usage. This prevents:

  • Slow play (checking your phone mid-hand)

  • Collusion (texting someone advice)

  • Distraction (missing the action)
  • Enforcement: Warn once, then penalize (sit out one orbit).

    Chip and Card Handling Rules

    One chip rule: If you put in a single chip without saying anything, it's a call (not a raise), even if the chip is worth more than the bet.

    Example: Bet is $5. You toss in a $25 chip without saying "raise." That's a call for $5, and you get $20 change.

    Cards speak: Your hand is determined by your cards, not what you announce. If you say "full house" but you only have two pair, your hand is two pair.

    Protect your hand: Place a chip or card protector on your cards so the dealer doesn't accidentally muck them. If your hand is mucked, it's dead (even if you had the nuts).

    Disputes and Rulings

    Who makes the final call?

    Establish a neutral party (the host, a non-playing observer, or a rotating "floor" role) to settle disputes. Their ruling is final.

    General principle: When in doubt, rule in favor of fairness and the spirit of the game, not the exact letter of obscure rules.

    Establishing House Rules (Checklist)

    Before your first game, announce your house rules on these topics:

  • [ ] String bets (not allowed, verbal declaration allowed)

  • [ ] Showing cards (winner's choice vs. must show if called)

  • [ ] Rabbit hunting (allowed or not)

  • [ ] Misdeal criteria

  • [ ] Splashing the pot (not allowed)

  • [ ] Phone usage (not during active hands)

  • [ ] Disputes (who makes the final call)
  • Wrapping Up

    House rules aren't about being strict — they're about being fair. String bets are cheating. Splashing the pot is rude. Rabbit hunting is a time-waster. Set these standards early, enforce them kindly but firmly, and your game will run without drama. Print out your house rules, post them on the wall (or in your group chat), and you'll never have to google "can you raise with one chip?" again. Establish once, enforce forever.